iOS app development services

We build iPhone apps in Swift and take them through App Store review, with subscriptions, widgets, audio, offline mode and Siri when your app needs them. A first version typically costs $5,000-15,000 and takes 2-4 weeks, plus review. 20 of our case studies are native iOS apps, including Talk Guard with 100,000+ downloads. Clients rate us 4.8 out of 5 on Clutch from 70 reviews.

What we build into iPhone apps

iPhone features we have built for clients, and the apps that use them.

Subscriptions and in-app purchases

Free and paid plans through Apple's in-app purchases. Ginger Snail sells paid subscriptions to law students, and Post&Card unlocks extra features with a subscription.

Home screen widgets

Toolks gives people 500+ widgets for the home and lock screens. We rebuilt its whole interface in SwiftUI.

Audio and recording

Talk Guard records calls and voice. Altfast trims silence out of long recordings on its own, and BeatBit lets people make and share ringtones.

Works without internet

Alertly runs fully offline. Akler keeps its whole dictionary on the phone and pulls in new words at the next login.

Siri, iCloud and the Calendar

Siri reads words aloud in Akler, so people learn how they sound. Dusfer works with iCloud, Apple ID and the iPhone Calendar.

Keyboards and iOS limits

EasySpk is a keyboard that works in any app. Alertly gets around the iOS rule that stops apps from starting alarms.

Native Swift or one app for both stores

If you need only iPhone, or the app leans on Apple features, we write it in Swift. If you need iPhone and Android from the start, we build one app for both stores.

OptionFits whenApps we built this way
Native iOS in SwiftiPhone comes first, or the app needs widgets, a keyboard, audio, offline mode or other Apple featuresTalk Guard, Toolks, Akler, Dusfer
React Native for iPhone and AndroidYou need both stores from one codebase, for example on top of a web product you already run, as Traza didTraza, Guestroom
Flutter for iPhone and AndroidYou need both stores from one codebase, for example to replace an old app, as HealthyNikah didHealthyNikah, LEV, Kosmo

How we build an iPhone app

You see a demo every week and can change priorities. We plan for App Store review from the first screen.

StepWhat we doWhat you get
Scope and designWe agree on your users, the main task and what waits for later. Then we design the main screens.A written scope and screens you can click through
BuildWe build the app in Swift, or in React Native or Flutter for both stores. Sign-up, payments and the admin panel come from ready-made modules.An app you can test on your iPhone
TestingWe test each feature and fix what breaks before your users see it.A build ready for review
App Store reviewWe send the app to review early, because Apple review can take one to two weeks. If your Apple developer account is still waiting for approval, we can launch on ours.Your app on the App Store
After launchWe fix what users report and plan the next release around what they do.A plan for the next release

iPhone apps stuck with another team

Many of our iOS projects started with someone else's code. We look at it first, then decide what to keep.

Finish an app that is half done

Toolks reached us halfway built by another team. We redesigned it in SwiftUI and finished it.

Rebuild when the code can't be saved

A discovery sprint showed that Dusfer's old code wasn't worth keeping. We rebuilt the planner from scratch.

Deliver on a smaller budget

Keep&Mind came with a previous team's code and a cut budget. We delivered its mind map editor on time and on budget.

iPhone apps we built

Each card links to the full case study with the numbers behind it.

Talk Guard

Utilities · mobile app

Call and voice recorder

From a loose idea to the App Store, with a discovery sprint first. 100,000+ downloads and a 5-star average rating.

Toolks

Utilities · mobile app

Home screen widgets

Taken over halfway from another team and rebuilt in SwiftUI. 500+ widgets for the home and lock screens.

Test&Connect

Utilities · mobile app

Internet speed test

A native iOS app that went from concept to MVP in 2.5 months. Launched in 32 countries and rated 4.8.

Post&Card

Lifestyle · mobile app

Greeting card maker

5 specialists built it from scratch in 7 weeks. It is available in 34 languages, with a subscription for extra features.

Dusfer

Productivity · mobile app

Planner and notes

Rebuilt from scratch after other teams left a front end that did not work. 220+ screens and encryption.

Ginger Snail

EdTech / LegalTech · mobile app

Law study app

Theory, real cases and tests in one app: 5 study modules, 150+ quiz tests and paid subscriptions.

What people are saying about us

Rocketech successfully built a functional MVP, confirmed by positive feedback from initial viewers. Their Scrum-based approach and transparency resulted in a productive partnership. As true partners, they are communicative and committed to the client's long-term success.
Tristan Hoffmann
Founder, Filiko LLC
In creating an application for our SaaS platform, we needed a highly-qualified team who would be able to understand and implement world-class application functionality. Rocketech provided us with a top-notch functionality development, testing, maintenance and bug fixing. Their work was incredibly good. I would like to keep our cooperation as long as possible.
Cecilia Tan
Product Owner and Marketing Manager, Livetag SG
Rocketech developed an iOS app with subscription features, a payment system and an admin panel. The app worked well and looked excellent. Rocketech impressed us with its efficient workflow and talented development and design team.
Vahe Kirakosyan
CEO, Imbiber
I would like to thank the employees of the Rocketech for the high quality of work, efficiency and timely assistance in solving urgent issues in the development and implementation of our project.
Ainar Abdrakhmanov
CEO & Founder, Babystep TV
Rocketech developed a password manager application for a mobile product advertiser. They wrote code for the front and backend and they integrated the app with a mail service. Although the project is still preparing for launch, Rocketech collaborated extremely well with the client. The team completed all tasks and resolved any issues quickly. They were always willing to share their expertise and offered solutions to problems.
Kseniya Prilutskaya
Head of Mobile App Development, Rich Peach Media

Prices

Our prices are public. A free estimate tells you which option fits your app.

OptionWhat you payFits when
First version (MVP)$5,000-15,000, typically 2-4 weeks. The minimum project is $5,000.You want your app on the App Store and in front of real users
Time and materials$39-55 an hourThe app is live and the plan changes as people use it
Dedicated team$6,000-9,000 per developer a month. A team starts in 2-4 weeks.You need iOS developers on the app every month

Questions about iOS app development

Read next

What an MVP includes, what happens each week and the apps we launched.

User flows, screens, a clickable prototype and Figma files you own, with or without the build.

Already started with another team? A code audit first, then we take the project over.

What moves the price up or down, and what other agencies charge for an MVP.

Matching, safety, subscriptions and App Store rules for dating apps, and the ones we built.

Two-sided apps with booking, deposits, payouts and reviews, and the ones we built.

Tell us about your iPhone app

Describe what the app should do and who it's for. You get a free estimate of the scope, budget and timeline.

Talk to us!

Send us a message and we'll get in touch with you as soon as we can.